
I have been developing my first game, Dead Clones (more on the name later), for height months now. I am a solo – hobbyist – newbee game developer and I want to share my story in case it can help anyone out there…
Retro-Game-Development-Log
So yeah, I have been making this game for 8 months using Game Maker Studio 2, as a hobby, during nights and weekends. Given the fact that I have very limited amount of free time, I have tried to stay focused on priorities, so I have been building the game and I have almost not shown anything so far. Still, having started from the ground, I feel I have learnt a lot during the process and want to share. I know my little journey will not help the experienced programmers and designers but it may bring some value for beginners to intermediate game developers.
My plan for the coming months is to go back in time to simply describe the steps I went through, explain how I have achieved those and share the useful resources I found on the web. At the end of the day, I am by no point an expert in programming, nor designing, nor drawing, so I will not give tutorials and I let this to the great folks that are doing this so well. This will be the opportunity for me to credit the great individuals who share and thank them for what they bring to the community. I owe them a lot. I also have no clue how to promote a game – to be honest this log is one of my attempt to do it. So I will not say much on this topic. (and…you have noticed: I am not english-native.)
In a nutshell, this is the story of a guy trying to finalize a game. I hope it can help someone out there. Why not… unless you think this is weird to go back in time to start my story from zero?