
Retro-Progress-8 – Enemies
With his brand new ability to deal damages, our little adventurer could not wait anymore to slash at living (more or less) things. So here it is, DSh3R, the first enemy you will face in dead clones. This first one took me a bit of time as I did plan 9 monsters before starting to code a single line. I have built a framework for artificial intelligence, I can now create various behaviors using variables. So I have a big bunch of parameters for detection options, decision options and possible actions.
I want a simple behavior because I need the player to know exactly how enemies will react to his actions so that he can focus on timings. Also, I have grown old and I have lost all my reflexes, I value strategy over finger-agility. This is what my game will reward: a proper management of pace during the run. I want readable mechanisms, I want the ‘rules’ of the game to be clear to the player so that he can be smart about it.
I really think this is the strong foot of pixel art game. Making the game easier to read, giving strong feedack to the player and… hopefuly making it fun to play.